Class_name = "CBatchExplosion"
object_name = "HE_020mm_130g_11g_building"

//  20    Hispano MkII,   =11.3,   130,  20

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_object.epl"
visualradius=3

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.8			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=4.6	//    ,   
TNT_equ=0.0113	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,943,	0,1986
ArmorFoug=0.6,-1,			0,821
ArmorFoug=1.1,-1,			0,422
ArmorFoug=1.6,-1,			0,223

//  
ShrapnelQuantity=56
FragmentMass=0.0024
//  : , ,  (,   )
ArmorShr=0.0,701,	4,49,	3,109,	0,214
ArmorShr=2.2,656,	3,38,	2,95,	0,193
ArmorShr=4.6,612,			2,33,	0,133